Within the cybernetics core are the necessary construction materials, automated factories and the mysterious essence translators that bond the spirits of fallen protoss to the cold metal exoskeletons of the dragoons and other such walker.
It also allows access to the advanced tech tree. Just something that can be extremely useful when used well. /04/09 Protoss Tech Tree (Legacy of the Void) From Liquipedia StarCraft 2 Wiki. In Starcraft 2s single player campaign, two new research options unlock for every 5 Zerg/Protoss research points recovered, up to the maximum of 25 research points per race. The cybernetics core provides upgrades for protoss aircraft and protoss cybernetic units. In another game, I built an extra gravity stabilizer right near the enemy base and summoned it right on top of them right before I began my attack from the same side. perhaps twice? Once, I sent it the long way across a barren part of the map, and timed my main attack to be just before it came in visual range for the opponent it was hitting. In Starcraft 2's single player campaign, two new research options unlock for every 5 Zerg/Protoss research points recovered, up to the maximum of 25 research points per race. I've used it to good effect in multiplayer. It's too slow to use in most real games, but it can be nasty. To draw a parallel to CnC3, the Scrin mothership is just annoying. IE, probably needs to be sped up a bit, or given a bit more armor. tions (Protoss, Terran and Zerg) that are totally different in terms of units, tech trees and thus gameplay styles. This list will have entries from the Armory and from the Laboratory. It just needs to be non-weak enough to be worth using in real battles. Well, I'm about half done with the Starcraft 2 campaign on Brutal, but seeing as how I already beat it once before (on Hard), I'm going to list the top 5 tech upgrades (in no particular order) you should acquire in the game. not something to send off by itself, of course, but a good centerpiece to a developed armada. It may not see the light of day in every serious protoss battle, but it may be a worthwhile way to spend the money, if you have the money. I guess the answer will be the value of its special abilities. The build time and resource consumption also have a high impact. It will also be interesting if that Mothership will be used in more serious (competitive) gaming: build time would be extraordinary, and it would be in heavy focus in every fight.
I hope SCII is of the same quality when it comes to gameplay balance as SCI.